Batman Supreme Knight
Announced Aug 1, 2019















Summary
On 5 Public Collections
Community Photos
Reference Information (Wiki)
Reviews




Pros!
- Three distinct head sculpts, including an unmasked older Bruce Wayne with aging details.
- Two interchangeable capes: one with integrated posing wire and one free-draping for display versatility.
- Extensive accessory set featuring ten small gold batarangs, a batarang bundle, a large batarang, a folding dual-blade karambit, a handheld “Equalizer” cannon, a grapple gun with three interchangeable hooks, and a display base with an adjustable post.
- Improved articulation with more room in the suit, reducing bunching, including bicep swivel, rotating gauntlets, and boot cut for better leg movement.
- Subtle paint applications with matte and gloss finishes on armor pieces, sharp facial details, and weapons with gold accents that match the chest emblem.
- Magnetic neck collar system allows for secure and easy cape swapping and pose adjustment.
- Tactical bodysuit design with detailed armor plating reflects an aged, battle-worn Batman aesthetic.
- Lacks significant ankle articulation with minimal rocker and pivot, limiting some dynamic posing options.
- Fragile folding mechanism on the karambit, prone to damage with frequent manipulation.
- Minor paint imperfection on the gritted teeth sculpt, visible only in extreme close-up photography.
- Overlapping functionality in some hands; certain accessory hands may feel redundant or difficult to fit properly.
Cons!
Product Info
From the boxProduct Description
Mezco’s One:12 Batman trilogy concludes with Batman: Supreme Knight. This is Batman towards the final years of his campaign against the underworld of Gotham City.
Supreme Knight depicts an older Bruce Wayne who has learned his way and honed his skills. Now at the twilight of his war on crime, he uses his skill and tech to maintain his edge.
Supreme Knight’s Bat-Suit provides additional armored protection enhancements to compensate for the wear and tear that his years of crime fighting have taken on him. A magnet in his collar allows him to switch between two leather-like capes – one with an integrated posing wire and one that drapes freely. He employs an upgraded, more aggressive arsenal including a dual-blade karambit that folds, a multifunctional, non-lethal “Equalizer” cannon, and more.
The combination of the enhanced Bat-Suit along with the upgrades to his arsenal keep Supreme Knight the most feared amongst the Gotham City underworld as he continues to wage his one-man war.
THE ONE:12 COLLECTIVE BATMAN SUPREME KNIGHT FIGURE FEATURES:
- One:12 Collective body with over 30 points of articulation
- Three (3) head portraits
- Hand painted authentic detailing
- Approximately 17cm tall
- Nine (9) interchangeable hands
- One (1) pair of fists (L & R)
- One (1) pair of cannon holding hand (L & R)
- One (1) large batarang holding hands (L)
- One (1) grappling gun holding hand (R)
- One (1) pair of batarang holding hands (L & R)
- One (1) pair of posing hands (L & R)
- One (1) dual-blade karambit holding hand (R)
COSTUME:
- Cowled head
- 3D chest insignia
- Two (2) interchangeable leather-like capes
- Fitted suit with body armor detail
- Wrist gauntlets
- SAP gloves
- Utility belt with grappling gun holster
- Knee armor
- Shin armor
- Tactical boots
ACCESSORIES:
- Ten (10) small batarangs
- One (1) batarang bundle
- One (1) large batarang
- One (1) dual-blade folding karambit
- One (1) handheld “equalizer” cannon
- One (1) grappling gun
- Three (3) grappling hooks (inserts into gun)
- One (1) open grappling hook
- One (1) open grappling hook with posing cord
- One (1) closed grappling hook
- One (1) One:12 Collective display base with logo
- One (1) One:12 Collective adjustable display post
Each One:12 Collective Batman: Supreme Knight figure is packaged in a collector friendly box, designed with collectors in mind.
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